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Udemy - Full game character in Blender course - Moth Girl
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Udemy - Full game character in Blender course - Moth Girl

Udemy - Blender 课程中的完整游戏角色蛾女创建教程,51.7GB。


一个完全用Blender制作的游戏角色,只用一些免费插件?这听起来像是梦寐以求的,对吧?但这是真的。这门课程就是这样的!制作这个角色绝对没有使用任何付费软件。所有高多边形、重新拓扑、UV贴图、烘焙和纹理处理都完全在Blender中完成,并附带一些免费插件。


我叫Nikolay Naydenov,是一位专业的3D角色艺术家和老师。我已经开设了20多门课程,涵盖3D角色创作、Zbrush、Blender和人体解剖学,我在游戏行业工作了15年,为许多游戏制作过大量的3D角色。


这个漂亮的Moth Knight概念图来自Ilsu Jang。在本课程中,我们将首先制作角色的人体解剖图,然后绘制盔甲的3D草图,之后我们将完善所有盔甲并制作剑。


当我们完成高多边形的细化并对结果感到满意后,我们将开始重新拓扑。这需要一些时间,但一旦掌握了窍门,就会发现这是一个非常轻松愉快的过程 :)。


重新拓扑完成后,我们将为网格制作 UV 贴图,这有点像解谜,所以也很有趣。然后,我们将调整和细化高多边形的材质,以便将它们烘焙到低多边形中。我们将烘焙法线贴图、漫反射贴图、粗糙度贴图和金属贴图,然后进行一些纹理处理,以添加更多细节或更改模型的颜色和外观。


最后,我们将复制低多边形,制作一个简单的带骨骼的绑定,并按照概念图中的角色姿势进行摆放,以便获得最佳的作品集展示效果。这门课程绝对不适合胆小的人,它的视频内容超过 50 小时,而且角色也不是最简单的,但任何对 Blender 有一定了解的人都可以完成。初学者应该首先尝试我的“绝对初学者Blender课程”,然后尝试这种疯狂:)。


high.jpg


A game character made entirely in Blender, only with free addons?


This sounds like a wet dream right? But its true. This course is exactly that!


Absolutely no paid programs are used to make this character. All high poly, retopology, Uv mapping, baking and texturing is done entirely in Blender with a few free addons.


My name is Nikolay Naydenov and i am a professional 3D character artist and teacher. I have created over 20 courses of 3D character creation, Zbrush, Blender and anatomy.


I have worked in the game industry for 15 years and have made numerous 3D characters for many games.


Тhe nice Moth Knight concept is from Ilsu Jang


In this course we will start by making the anatomy of the character, then we will make a 3D sketch of the armors, after that we will refine all the armors and will make the sword.


When we are done with refining the high poly and are happy with the result, we will start the retopology. It will take some time, but it is pretty nice and relaxing process when you get a hang of it :).


After the retopology we will make the UV maps for our meshes, and that is somehow like a puzzle, so its fun too.


Then we will adjust and refine the materials of our high poly, so we can bake them to the low poly.


We will do some baking of normal map, diffuse, roughness and metalnes maps, and then we will do little texture work to add additional details or change some colors and apperances on out model.


At the end we will duplicate the low poly, make a simple rig with bones and pose the character as it is in the concept for best portfolio presentation.


This course is definitely not for the fainthearted people, its more than 50 hours of video content and the character is not the simplest one, but anyone with a bit of knowledge of Blender can do it.


Beginners should first try my Absolute beginners blender courses, and then attempt this madness :).


描述:

标签: blender 角色 人物 建模 材质 渲染 教程
分类:教程 > 3D教程 > Blender
发布:CGer | 查看: | 发表时间:2025/7/11 13:20:58 | 更新时间:2025/7/11 13:30:53

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