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Udemy - HYPER REALISTIC AFRICAN MALE WARRIOR
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Udemy - HYPER REALISTIC AFRICAN MALE WARRIOR

Udemy - 超逼真的非洲男性战士创建教程,70.4GB


在这份详细的教程中,我将指导您创建一位超逼真的非洲男性战士——重点关注真实的脸部解剖结构、丰富的深色皮肤纹理、文化细节以及强劲自然的毛发造型。


雕刻(ZBrush)


整个过程始于 ZBrush,我在这里雕刻了一个强壮的非洲男性头部,并注重符合文化特征的面部比例、突出的骨骼结构和微妙的不对称性。我特别关注宽阔的鼻形、丰满的嘴唇、分明的颧骨和深邃的眼睛等特征,这些都体现了战士的力量和身份。


纹理绘制(Substance 3D Painter)


皮肤纹理是在 Substance 3D Painter 中创建的,使用了高分辨率的深色皮肤贴图并结合手绘的色调变化。这包括富含黑色素的表面细节、毛孔、疤痕(可选)以及针对深邃浓郁肤色定制的次表面散射效果。最终呈现的战士皮肤栩栩如生、粗犷有力,真实地反映了其文化背景。


毛发造型(Maya XGen)


战士的头发使用 Maya 中的 XGen 进行造型,创建了具有自然卷曲纹理的发丝,并使用控制引导线进行调整。您将学习如何创建浓密卷曲或编织的头发、胡须细节以及真实的部落发型,从而增强角色的个性和气势。


渲染(Arnold for Maya)


最终渲染在 Arnold 中完成,使用戏剧性的灯光和物理精确的着色来展现战士的面部细节、丰富的肤色和头发纹理。电影级的灯光技术突显了角色的深度、氛围和原始力量。


high.jpg


In this detailed breakdown, I’ll guide you through the creation of a hyper-realistic Native African male warrior — focusing on authentic facial anatomy, rich dark-skin texturing, cultural details, and powerful, natural hair groom.


Sculpting (ZBrush)


The process begins in ZBrush, where I sculpted a strong African male head with attention to culturally accurate facial proportions, pronounced bone structure, and subtle asymmetry. Special focus is placed on characteristics such as broad nasal forms, full lips, defined cheekbones, and deep-set eyes that reflect the strength and identity of a warrior.


Texturing (Substance 3D Painter)


Skin textures were created in Substance 3D Painter, using high-resolution dark-skin maps combined with hand-painted tone variations. This includes melanin-rich surface detail, pores, scarification elements (optional), and subsurface scattering tailored for deep, rich skin tones. The result is a warrior whose skin feels alive, rugged, and true to the culture.


Hair Grooming (Maya XGen)


The warrior’s hair was groomed using XGen in Maya, crafting natural afro-textured strands with controlled guides. You’ll learn how to build thick, coiled or braided hair, beard detailing, and authentic tribal hairstyles that enhance the character’s identity and intensity.


Rendering (Arnold for Maya)


Final renders were produced in Arnold, using dramatic lighting and physically accurate shading to showcase the warrior’s facial detail, skin richness, and hair texture. Cinematic lighting techniques bring out depth, mood, and the raw strength of the character.


描述:

标签: zb zbrush maya 玛雅 建模 教程 人物 角色
分类:教程 > 3D教程 > Maya
发布:CGer | 查看: | 发表时间:2025/12/13 22:39:20 | 更新时间:2025/12/13 22:42:57

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