Flippednormals - Complete Guide to Creating Game-Ready Weapons in Blender & Substance Painter
使用 Blender 和 Substance Painter 创建游戏级武器的完整指南(FastTrack Tutorials 出品),48.4GB。
学习专业武器美术师如何制作高质量的游戏级武器。本课程将从头到尾教授如何制作高质量的游戏级武器,包括参考资料收集、创建高低模、UV 展开、烘焙/贴图和渲染等所有步骤。
Blender、Substance Painter 和 Marmoset Toolbag
本课程将涵盖制作游戏级武器的整个流程,包括以下主题:
项目规划和参考资料收集。
创建武器和瞄准镜的高模版本
创建武器的低模版本
创建优化的UV贴图
烘焙武器模型
为武器贴图
最终渲染
本课程的最终目标是让您掌握如何创建与图片中完全一致的模型,并将这些知识应用于几乎任何类型的模型/武器。
超过37小时!
本课程包含超过37小时的内容——您可以跟随每一个步骤进行学习——本课程采用实时讲解的方式进行,只有少数重复性任务使用了延时摄影。
我们将从收集参考资料开始,直接进入武器模型的粗略建模。这个粗略建模将达到高保真度,这意味着它是本课程最重要的部分,并将为武器的形状、细节和比例奠定基础。
接下来,我们将继续把模型粗略地制作成高模武器,同时保留一个低模版本。为此,我们将结合使用 Blender 和 ZBrush。
之后,我们将为武器创建 UV 贴图,并将高模的贴图烘焙到低模上。UV 贴图将使用 RizomUV 完成,烘焙则使用 Marmoset Toolbag 完成。
最后,我们将使用 Substance Painter 创建所有纹理,并在 Marmoset Toolbag 中渲染所有内容。
技能等级
本游戏美术教程属于中级课程,我们要求学员熟悉 3D 建模工具和 Substance Painter。本教程将详细讲解所有内容,但不会涉及以下软件的基础知识。
使用工具
Blender
ZBrush
Marmoset Toolbag 4
Substance Painter
RizomUV
请注意,本教程中使用的大部分技术都是通用的,几乎可以在任何 3D 软件(例如 Maya 和 Max)中复现。
讲师
Sam Coppola 是一位专业的武器美术师,目前就职于 Tripwire Interactive。他曾参与过《杀戮空间 3》等多款游戏的制作,也曾担任自由美术师。
源文件
本课程包含所有源文件。
章节分类
本课程共包含 68 个视频,分为易于理解的章节。
所有视频均采用逻辑命名并编号,方便您快速找到想要学习的章节。
字幕
本教程提供英语、西班牙语和中文字幕。
请注意,字幕为自动生成,可能并非 100% 准确。

Flipped Normals - Complete Guide to Creating Game-Ready Weapons in Blender & Substance Painter by FastTrack Tutorials
Creating Game-Ready Weapons Using Blender & Substance Painter
Learn how a professional weapon artist works when creating high quality game-ready weapons. In this course you will learn from start to finish how to create a high quality game-ready weapon including everything from ref gathering, Creating High and Low Poly, UV Unwrapping, Baking/Texturing and Rendering.
BLENDER, SUBSTANCE PAINTER & MARMOSET TOOLBAG
This course will cover the entire process of creating gam-ready weapons which includes topics like:
Project planning and gathering references.
Creating the High Poly version of our weapon & sight
Creating the Low Poly version of our weapon
Creating optimized UV's
Baking our weapon
Texturing our weapon
Final rendering
The general takeaway of this course is that at the end, you will have the knowledge on how to create exactly what you see in the images, and you can apply this knowledge to almost any type of model/weapon.
37+ HOURS!
This course contains over 37+ hours of content – You can follow along with every single step – This course has been done in real-time with narration except for a few timelapses for repetitive tasks.
This course has been divided up into easy-to-understand chapters.
We will start the course off by gathering references and dive straight into creating the blockout of our weapon. This blockout will he at high fidelity meaning it is the most important part of the course and will give way for the weapon shape, details and proportions.
We will then continue to turn our blockout into a High-Poly weapon along with maintaining a Low-Poly version. For this we will use a mix of Blender & Zbrush.
After this we will create the UV's for our weapon along with baking from High to Low Poly. The UV's will be done using RizomUV and the baking will be done using Marmoset Toolbag.
Finally we will create all the textures using Substance Painter and render everything our in Marmoset Toolbag.
SKILL LEVEL
This game art tutorial is considered an intermediate course and we require students to have familiarity with a 3d Modeling tool and Substance Painter – Everything in this tutorial will be explained in detail but we will not be going over the basics of the software mentioned below.
TOOLS USED
Blender
Zbrush
Marmoset Toolbag 4
Substance Painter
RizomUV
Please note that most techniques used are universal, so they can be replicated in almost any 3D software like Maya & Max.
YOUR INSTRUCTOR
Sam Coppola is an professional weapon artist currently working at Tripwire Interactive. He has worked on various games including "Killing Floor 3" and as a Freelance Artist.
SOURCE FILES
All Source Files are included in this course.
CHAPTER SORTING
There’s a total of 68 videos split into easy-to-digest chapters.
All the videos will have logical naming and are numbered to make it easy to find exactly the ones you want to follow.
SUBTITLES
Subtitles are offered for this tutorial in English, Spanish, and Chinese.
Please note the subtitles are auto generated and might not always be 100% accurate.
描述:
标签: 武器 步枪 建模 材质 纹理 渲染 教程○ 充值或账号问题请【点击这里联系站长】 |
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