Bitty Engine v1.7.1 Win Mac Lnx
Bitty Engine 是一款跨平台的超小型游戏引擎和开源框架。这款功能齐全的引擎使用 Lua 编程语言编写,并集成了内置编辑器。它既保留了引擎的高效性,又兼具虚拟电脑/游戏主机易于迭代的特点。无论您是商业项目、非商业项目、原型设计、游戏开发挑战赛,还是仅仅是进行一些想法实验,它都能显著提升您的游戏开发效率。
为什么选择 Bitty Engine?
Bitty Engine 内置了编码、图形合成等所需的一切功能;它拥有功能齐全的调试器,支持断点、变量检查、单步执行和调用栈遍历;它提供了一套设计精良且文档齐全的 API;它能够快速构建二进制文件,并具备代码和资源混淆功能;此外,它的软件包体积很小(空项目仅约 10MB,而其他引擎生成的文件体积是它的 10 倍以上)。
它旨在成为您理想的 2D 游戏创作软件。
功能特性
Bitty Engine 提供了一系列功能,让游戏开发变得轻松愉快。
使用易于学习且广泛使用的编程语言 Lua 进行编程
带有作用域检查器、断点支持和单步执行的调试器
易于使用的 API,可用于资源、图形、输入、音频等更多功能
内置文件、文件系统、归档、JSON、网络、物理等库
各种示例项目
用于编辑精灵、地图、图像、文本、JSON 等的便捷工具
项目可导出为独立二进制文件
技术规格
显示:可配置分辨率
代码:Lua,支持多个源文件
图像:真彩色(PNG、JPG、BMP、TGA)或调色板图像,每个文件最大 1024x1024 像素
调色板:256 色,支持透明度
精灵:每帧最大 1024x1024 像素,每个精灵最多 1024 帧
地图:每页最大 4096x4096 个图块
字体:支持位图和TrueType接口
音频:1个背景音乐通道,4个音效通道;支持MP3、OGG、WAV等格式
游戏手柄:每个手柄6个按键(方向键+A/B键),最多支持2名玩家
键盘和鼠标:支持

Bitty Engine is a cross-platform itty bitty Game Engine and open-source Framework. The full featured engine is programmable in Lua and integrated with built-in editors. It keeps the nature of both engine's productivity, and fantasy computer/console's ease to iterate. It boosts your commercial/non-commercial projects, prototypes, game jams, or just thought experiments.
Why Bitty Engine?
Bitty Engine has everything built-in for coding, graphics composing, etc; it has a full featured debugger for breakpoint, variable inspecting, stepping, and call-stack traversing; it offers a set of well-designed API with full documentation; it builds fast binaries with code and asset obfuscating, moreover its package size is small (around 10MB with an empty project, the other engines output more than 10 times bigger).
It is supposed to be your ultimate 2D game creating software.
Features
Bitty Engine offers a set of orthogonal features that makes game development comfortable and enjoyable.
Programmable in Lua, an easy to learn and widely used programming language
Debugger with scope inspector, breakpoint support and stepping
Easy to use API for resources, graphics, input, audio, and more other facilities
Built-in libraries for File, File System, Archive, JSON, Network, Physics, etc.
Various example projects
Handy tools for editing sprite, map, image, text, JSON, etc.
Project can be exported into standalone binary
Technical specifications
Display: configurable resolution
Code: Lua, supports multiple source files
Image: either true-color (PNG, JPG, BMP, TGA) or paletted, up to 1024x1024 pixels per file
Palette: 256 colors with transparency support
Sprite: up to 1024x1024 pixels per frame, up to 1024 frames per sprite
Map: up to 4096x4096 tiles per page
Font: supports Bitmap and TrueType
Audio: 1 BGM channel, 4 SFX channels; supports MP3, OGG, WAV, etc.
Gamepad: 6 buttons for each pad (D-Pad + A/B), up to 2 players
Keyboard and mouse: supported
描述:
标签: 游戏 引擎 软件 工具○ 充值或账号问题请【点击这里联系站长】 |
| 常见问题,点击查询: | ||
| ●CGer(Cg儿)资源下载帮助 | ||
| ●资源名词解释 | ||
| ●注册/登陆问题 | ||
| ●充值出错/修改密码/忘记密码 | ||
| ●充值赠送系统 | ||
| ●文件解压出错/解压密码 | ||
| ●Payment with Paypal | ||
| ●哪些资源会被列为付费资源 | ||
| ●为何要充值解锁 | ||
| ●免责条款 | ||
| ●联系站长(联系站长前请先仔细阅读 免责条款 ,网站只提供资源,不提供软件安装等服务!) | ||