FXPHD - Mar202 - Hard Surface and Creature Texturing
本课程包含 10 节深度课程,并充满了与制作相关的技术:
使用基于节点的工作流程进行 Mari 项目设置
创建和管理实用贴图(环境光遮蔽、曲率、遮罩、空腔)
皮肤、金属和有机材质的贴图
生物的次表面散射、凹凸和法线贴图
通过真实感通道打破“CGI”外观
为外观开发交接而干净地导出贴图
在 Maya/Arnold 中进行基础渲染检查以完成最终验证
无论您已经是一名纹理艺术家、外观开发艺术家,还是正在扩展您的表面处理技能,MAR202 都非常适合那些以 Mari 为核心流程、致力于制作电影级资产的人群。

Inside the course
The course features 10 in-depth classes and is packed with production-relevant techniques:
Mari project setup using node-based workflows
Creating and managing utility maps (AO, curvature, masks, cavity)
Texturing skin, metal, and organic materials
SSS, bump, and normal mapping for creatures
Breaking the “CGI” look with realism passes
Exporting maps cleanly for lookdev handoff
Basic Maya/Arnold render checks for final validation
Whether you're already working as a texture artist, lookdev artist, or expanding your surfacing skill set, MAR202 is ideal for those aiming to produce film-quality assets with Mari at the core of their pipeline.
描述:
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